Sunshine Revolver
A compact game that holds more surprises than any typical side-scrolling shooters, since you are will to explore! As well as facing wave after wave of enemies, homing into annihilating you, another player and pickup and join in the fun for obliterating the opposition!
Primed for easy use, as the control system built for both left, and right handed users in mind (wield them both, and you might get a boost in agility)! The incorporation of team-work will and group enjoyment is soon to be expanded upon the competition with individual body counts!
Bonus gameplay is includes PVP duels and survival pits for radical playtime! The current build is a Shockwave format and soon to be republish with even more surprises to share (as well as visual enhancements).
Item Description:
From March 2006 during my second year of university, Sunshine Revolver was born after I dedicated a lot of my hours in the evening studying the Lingo script for Director Shockwave. Having bonus gameplay features, it was my first major part in creaing a fully functioning game. My ethics were to have a single idea first, then program it, them make evening else around it. My attitude still applies today; it I couldn't make a working prototype, then the idea already lost its value.
Back then, I was also in the midde of learning how to tackle the 3D side of Shockwave, but the main limitation was combining 2d layers on top of each other with the 3D models quickly without as much of the no-how. As Lingo was becoming redundant, it shall only be used for either presentation purposes or CD applications.
August 2008, a full revisit to the project was due. Since it was never published over the known gaming networks, I knew most of the features lacked purpose: like why earn so many points, and still the end-game solution still needs work. A flash treatment gave huge enhancements with more versitile imagery design and adding multiple weapons was relatively simple.
Even the beta revamp is currently under moderation, because of existing glitches im the player weapons selection and plenty of gaps to fill...