Multiplayer Level Design: Unreal Tournament 3

This personal project is a progressive log based on establishing substantial proof on level design by referencing to environment and scenario creation. In which generally putting the 3D software skills into practical use of production by pressing forward from just conceptualising abstract gameplay. Level files will be released soon.

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Item Description:

Well what can I say, during February 2008, I couldn't resist to dive into the Unreal engine 3 technology, because the second engine still had numerous artist limitations. Finally the Unreal tech caught up with Doom 3's normal maping ability after looking Deus Ex 2 and Theif 3: Deadly Shadows. 3 multiplayer maps were under way, but what stopped its progress was not knowing the gameplay triggers for end game conditions. The submerge map is at 40% completion and I didn't go any further without additional study in the meantime. Perhaps submitting it to be shared with the furoms online would speed things up.

In future, when I have everything sorted, I wouldn't waste any time to finish this off and to look forward to its reception. Until now, I still don't see as many decent vehicle maps, nor as much in variety. Perhaps it's due to the existing community is still busy adapting to the new texture methods of normal mapping and not as adventuress to push for more visual detail.