Use the mouse to click on the correct sequences.
Keep moving the mouse around to swing the ball and pop as many bubbles before the time runs out.
Directional keys for player Movement, hold X to Fire. Hold SPACEBAR to open the weapons menu, P to Pause and Q to Quit
Directional keys for Thrusters and Steering. A, D to Strafe Left or Right.
Hold S for the mining Laser. P to Pause and R to Resume.
Directional keys for Acceleration and Steering. A, D to Strafe Left or Right.
Hold S to Fire weapons.
Scare the sheep into their playpen by withing your mouse closer to them.
Scare the sheep into their matching playpen by withing your mouse closer to them.
Move your mouse cursor into the outlined circle on the left to collect a ball.
Within the circle, move your cursor around to gain momentum. Then watch it fly across when leaving the circle!
The winner is chosen by the closest coloured ball the white one.
Move your mouse cursor into the outlined circle on the left to collect a sheep.
Within the circle, move your cursor around to gain momentum. Then watch it fly across when leaving the circle!
The winner is chosen by the closest coloured sheep the white one.
Simply press any keyboard key and their AS2 code will be highlighted.
Extremely useful as a quick reference in Flash ActionScripting.
This helps the user to design a tile-based level quickly and export it into the game.
Soon it's going to be applied in future projects and have several upgrades in functionality.
A collection of sprite behaviours, most have been migrated from Shockwave.
Just waned to experiment with Flash effects along the way during mid 2007.
An extremely early gameplay concept that stopped from using too many filter effects.
It taught me how to embrace the limits though...
Some comedy programming...
Move you mouse cursor around and what it follow...
Ingame application is being considered.
Use the direction keys to move the character and spacebar to jump.
With the your mouse, click where you want to draw some lines for the character to walk across to the other side.
Imagine it as a wacky race track and you can change all the turnings...
Drag the large blue dots with your mouse and space them anywhere and watch the sprites chase each checkpoint.
The bottom-left buttons let you see some more randomized examples, enjoy.
Made out of curiousity and always liked watching pretty patterns emerging...
Using your mouse; drag and throw the rope knots across the screen.
Enjoy how each coloured rope reacts differently...
Using your mouse; drag and throw the rope knots across the screen.
With enogh momentum, you can see weird trails forming, enjoy.
A randomly generated isometric landscape. Shows differently with each time you open it.
Just different designs and styles that can be used in various Flash applications...
Early abstract interface design experiments.
The boxed buttons along the bottom will bring you to different pages and effects.
To kick the balls around, just move the mouse cursor over them.
Just type any random numbers in the top row of black boxes and press load to discover fictional data...
Greyscale images used to dictate various planes of depth on a flat surface in 3D rendering.
Fancied experiment a similar method to generate isometric landscapes in the same way and can use another image file to colour the terrain.
A number of Box2D features being tested on one go. Most of the framework was translated, upgraded and expanded upon from Todd Kerpleman's tutorials.
You can drag nearly all the objects and another cool thing I included is a radial gravity trigger! Just hold G on your keyboard and move the mouse.