LamasaTech Ltd. is a growing company specialising in multi-touch and exploring new realms of user experience. Armed with a strong talent pool of experienced professionals from new media and games industry backgrounds, and aimed to push the boundaries of new technologies in multi-user interaction.
Working the team has pushed my skills to new heights; creating amazing showcase projects, prototyping, R&D and testing. To be welcomed among them, I will be forever grateful for their guidance and patience in training me to become a better developer. As my coding style has completely transformed within a year to match the industry recognised coding standards, practise and building structured frameworks.
A showcase project, built upon LamasaTech's Swoosh platform to demonstrate its capabilities as a multiplayer interactive billboards draw passers-by into engaging with advertisements in an all new way.
The product is a multi-user touch platform with sample interactive content based on the open source movie Big Buck Bunny showing what can be done with relatively little effort. In particular, note that every aspect of the poster has been designed to allow more than one person to interact with it at the same time without upsetting what the other users are doing. The example video shows this running on a 32" screen, but sizes up to 100" are possible which obviously allows for more players.
Thanks go to the team behind Big Buck Bunny, all assets are (c) copyright 2008, Blender Foundation / www.bigbuckbunny.org
Here's a second revision (above) of the project demonstrate demonstrates more than one user interactacting with the same application on a touch-screen. This is where LamasaTech specialises in creating a multi-user experience that stands out from the rest of the multi-touch market. Plus all the interactive elements were pieced together in Flash within it.
It was good project bringing multi-touch concepts into life, as it was an exercise to creating a full-screen interactive advertisement. Its subject matter was strictly a setting to build upon an occasion were billboards can be interactive to user input, instead of static posters. Basically a enlarged version of an animated website banner, but more immersive to reward the marketed audiences for approaching them.
MultiWall is a Real time, multi-user, multi-location IT solution and it basically does the following:
I've been involved with the development by user experience testing and additional user interface implementation.
Sample painting and rawtouch applications to showcase the Swoosh platforms' potential and uses. It's just a quick example of how it to see how it can be used as a finger painting application. This is using Flash for the visual display, with the Swoosh platform housing it for rawtouch for responsive feedback.
The early prototype concept was having the touch-screen layed horizontal as an interactive table. Then have the main gaming space within the centre of its screen with virtual joypads surrounding it from the edge. The first build did perform well and it was the case of bringing it forward to production. One of the key ideas behind it was making a user-friendly experience of actually moving the virtual controller itself around the screen as well as playing with it simultaneously. Adittion designs had virtual gamepads, etc.
A fully functioning touch-screen game built using Flash, Box2D and LamasaTech's proprietary Swoosh platform. With virtual joypads controlling Hovercraft avatars as a realtime multiplayer experience. You can enlarge and move the player controllers anywhere around the screen for better access. Also the game can easily support from 2 to 10 players simultaniously in one screen!
The video above is an early production sample of the actual gameplay, but the animated banner add on the player selection shouldn't mean JD Sports retailer was involved, because it was merely a conceptual marketing scenario for it. The development was done within two weeks as I did the gameplay and UI programming, one of my colleagues did an amazing job with the 3D graphics during the project. It turned out to be a pretty decent alternate to table-top air hockey!
This is another showcase feature produced from scratch in around two week, bring multiple users playing with the interactive advert. Moving the bubbles around, resizing and popping them individually. It even has a hand-print feature that makes the entire group of remaining bubbles would swarm its position.
This was also done with Flash, Box2D and LamasaTech's proprietary Swoosh platform to create a touch-screen advertisement. In Future, there will be captured footage of people within the footage as well.